If there’s one thing I know about my students it’s that they LOVE trading cards – sports cards, cards from their favorite television show, any kind of cards. AND they’ve memorized virtually every statistic possible about their given characters or sports star. However, they don’t love learning every detail about social skills quite as much, until I showed them these!
These cards are designed to look like their other favorite cards, but highlight various strategies for teaching students to interact with others appropriately and improve relationships. They’re great for students who have been diagnosed with Autism or other social difficulties. Each card also features an interactive activity or technique to help students be successful.
These cards are great for activities (ideas below), or can be displayed as posters or held together on a ring for students to keep with them as a reminder.
Cards are presented in full-page (8.5″ x 11″) and trading card (2.5″ x 3.5″) size!
– “Go Fish” or “Matching,”: Print 2 or 4 sets and play as usual.
– “War”: Print 3-4 sets. Play as usual – the card with the highest star difficulty wins.
– “Spoons”: Print 4 sets. Play as usual.
– Have students draw 3 cards. Role play one of the 3 choices.
– Charades: Students draw a strategy to act out while others guess.
This interactive game helps students in grades PreK-2nd learn how to identify and express various emotions. It is especially helpful for students with Autism, Emotional Disabilities, and Anger or other Social Skills difficulties. Games are also a great way to teach turn taking and cooperative play skills!
Once the game board and cards are assembled and printed, it’s ready to use over and over with no prep work!
Similar to Candyland, students draw a card and move to the corresponding space. The first player to collect all of the different emotions (happy, angry, sad, scared, excited, embarrassed) is the winner! The game can even be adjusted to be longer or shorter depending on which cards you use.
How to Play:
1) The youngest player goes first. They draw a card and move to that space. You can use bingo markers, pawns from other games, or small erasers as markers.
2) If the space has a face on it, they either a) act out the emotion, b) tell about a time they felt that way, or c) answer another question of your choice about that emotion. If they do this successfullly, they earn that particular picture for their scorecard and their turn ends.
3) If they land on a space without a face, their turn is over. The game continues until someone fills up their scorecard with all of the emotions.
4) Some cards are gray and have faces on them. If a player draws one of these cards, they move their pawn to that space and either a) act out the emotion, b) tell about a time they felt that way, or c) answer another question of your choice about that emotion. If they do this successfullly, they earn that particular picture for their scorecard and their turn ends.